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Arcane sigil generator
Arcane sigil generator













You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench).Īs long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. The image appears at a spot that you can see within range and lasts for the duration. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.Īt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd. Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.The creature has disadvantage on attack rolls against targets within the cylinder.If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. The creature can’t willingly enter the cylinder by nonmagical means.The circle affects a creature of the chosen type in the following ways: Glowing runes appear wherever the cylinder intersects with the floor or other surface.Ĭhoose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. If you or any of your companions damage the target, the spell ends. If the condition isn’t met before the spell expires, the activity isn’t performed. For example, you might suggest that a knight give her warhorse to the first beggar she meets. You can also specify conditions that will trigger a special activity during the duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

arcane sigil generator

The suggested course of action can continue for the entire duration. On a failed save, it pursues the course of action you described to the best of its ability. The target must make a Wisdom saving throw. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Creatures that can’t be charmed are immune to this effect. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. The spell ends when all three duplicates are destroyed.Ī creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. A duplicate can be destroyed only by an attack that hits it. If an attack hits a duplicate, the duplicate is destroyed. With one duplicate, you must roll an 11 or higher.Ī duplicate’s AC equals 10 + your Dexterity modifier.

arcane sigil generator

With two duplicates, you must roll an 8 or higher. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. You can use your action to dismiss the illusory duplicates.Įach time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Three illusory duplicates of yourself appear in your space. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. Physical interaction with the image reveals it to be an illusion, because things can pass through it. The image can’t create sound, light, smell, or any other sensory effect. If you create an image of an object–such as a chair, muddy footprints, or a small chest–it must be no larger than a 5-foot cube. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

arcane sigil generator

It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. If you create a sound, its volume can range from a whisper to a scream. The illusion also ends if you dismiss it as an action or cast this spell again. You create a sound or an image of an object within range that lasts for the duration.















Arcane sigil generator